Two games break more rented servers than anything else we run: Rust and Palworld. Not because they're badly written, but because they're memory-creep titles that grow their footprint the longer they stay up, and because a Rust wipe multiplies load in a way a flat monthly slot count never captures. This is a notes-from-the-rack look at how we do rust server hosting and Palworld hosting properly — sizing RAM per game, capping slots at the number the map actually supports, and scheduling restarts so RAM doesn't drift into swap by Thursday.
Why Rust and Palworld need different sizing than a Minecraft box
A quiet vanilla server sits at a predictable RAM baseline. Rust does not. Entity count climbs across a wipe as bases grow, and the server process holds more resident memory every day until the next wipe resets the map. Palworld has the same shape for a different reason — pal spawns, base structures, and save-state bloat push memory up steadily, and the dedicated server binary is notorious for leaking across long uptimes. Both are what we call memory-creep games: the RAM you need at hour one is not the RAM you need at hour seventy.
The fix isn't one heroic oversized box. It's honest per-game RAM plus a restart cadence that clears the creep before it hurts. We publish slot caps that match what the map and netcode can actually hold, not an aspirational number that turns into rubber-banding at prime time. You can see the full per-game lineup on our game hosting page.
Rust server hosting: 200 slots, wipe-aware, restart-scheduled
Our Rust server hosting plan is EUR 8.99 for 200 slots. Two hundred is a real number for a wiped map with an active population, not a marketing ceiling — it's sized so a full server on wipe day doesn't stall on entity updates. We schedule restarts for exactly the memory-creep reason above: a nightly or pre-wipe restart returns the process to a clean baseline instead of letting it grind toward swap. If you run a weekly or bi-weekly wipe, we align the restart and map reset so players get a fresh server at a predictable hour rather than a mid-fight crash when RAM finally runs out.
For groups that want an isolated machine — a big modded map, Oxide plugins with heavy memory needs, or a community that has outgrown a shared game slot — a Rust dedicated server in Europe is a straightforward move up onto our hourly VPS tiers with full root and KVM. That's the path when you need to tune the box yourself rather than take a managed slot.
Palworld server RAM and slot reality
Palworld hosting is EUR 2.99 for 32 slots on our Palworld server plan. Thirty-two is deliberate — Palworld's dedicated server gets unstable well before you'd hope on wishful player counts, and the honest cap is where the save stays healthy and pals keep pathing. On Palworld server RAM: this is the title where scheduled restarts earn their keep the most. The binary's memory footprint drifts upward over long uptimes, so we restart on a schedule to reclaim it before players notice stutter. Anyone who has run a self-hosted Palworld box for a week knows the "it was fine yesterday" slowdown — that's the creep, and a restart cadence is the boring, correct answer.
Per-game pricing at a glance
| Game | Price | Slots | Notes from the rack |
|---|---|---|---|
| Rust | EUR 8.99 | 200 | Wipe-aware, scheduled restarts |
| Palworld | EUR 2.99 | 32 | Restart cadence for memory creep |
| Minecraft | from EUR 2.49 | unlimited | 1GB ~10 players, 4GB (EUR 8.99) 30+ |
| ARK | EUR 10.99 | 70 | Heavy save, restart-friendly |
| CS2 | EUR 6.99 | 64 | Tick-sensitive, sub-5ms EU |
| Valheim | EUR 2.99 | 10 | Small crews, low latency |
Every one of those slots sits behind the same network. Prices are per game and shown in EUR; the money page carries the current lineup if we add titles.
DDoS protection built for game traffic, not just web
Game servers get hit differently than websites. UDP floods, spoofed source packets, and reflection attacks target the exact ports your players connect on, and a generic scrubbing rule that works for HTTP will happily drop legitimate game traffic along with the attack. Our game server DDoS protection is free 1 Tbps mitigation on every plan with game-aware UDP filtering, so the filter understands the difference between a Rust query flood and real player packets. Detection runs in under eight seconds. It's on by default — there's no add-on tier for staying online.
Latency matters as much as uptime for these titles. We run on our own AS60982 across an anycast footprint of 13 EU POPs, which keeps intra-EU ping sub-5ms for most players. The full topology — carriers, IXs, and the DWDM ring — is on our network page if you want to check the path to your region before you commit.
How Noded Can Help
We size these boxes for the games that misbehave, not the games that behave. Order a Rust slot and we hand you a 200-player server with a restart schedule already tuned for your wipe cadence; order Palworld and the restart cadence that keeps the save healthy is set up before you invite anyone. Both come with free 1 Tbps DDoS and game-aware filtering on our own network, no upsell to stay online. If you outgrow a shared slot, we'll move you onto a dedicated Rust box on hourly VPS with root and KVM, billed to the second. Start on the Rust server hosting plan or the Palworld plan — same network, same protection, sized right.
FAQ
How much RAM does a Palworld server need?
Our Palworld plan is EUR 2.99 for 32 slots and is sized so the save stays healthy at that cap. Palworld's dedicated server drifts upward in memory over long uptimes, so we schedule restarts to reclaim RAM before players notice stutter rather than relying on one oversized box.
How many players can a Rust server hold?
Our Rust server hosting plan is EUR 8.99 for 200 slots — a real number for a wiped, active map, not an aspirational ceiling. We schedule restarts and align map resets with your wipe cadence so a full server doesn't stall on entity updates at prime time.
Do Rust and Palworld servers include DDoS protection?
Yes. Every game plan includes free 1 Tbps DDoS protection with game-aware UDP filtering and sub-8-second detection, on by default. The filter distinguishes attack traffic from legitimate player packets on your game ports, so mitigation doesn't drop real connections.
Can I get a dedicated Rust server in Europe instead of a shared slot?
Yes. When you outgrow a shared game slot, we move you onto an hourly VPS with full root and KVM as a Rust dedicated server in Europe, billed to the second on our own AS60982 network across 13 EU POPs.
Why do you schedule restarts?
Rust and Palworld are memory-creep titles — the server process holds more RAM the longer it runs, drifting toward swap and stutter. Scheduled restarts return the process to a clean baseline at a predictable hour, which is far less disruptive than a mid-session crash when RAM finally runs out.